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minecraft:ammo_use: Consequences for ammunition being used when drawing a projectile weapon (firing a Bow or loading a Crossbow)
Factor to the chance an Entity needs to not deplete air when underwater. 0 has no result, values in excess of 0 are Utilized in the next method to find out the possibility of using up air:
Locale-Primarily based Impact only induce when these products are at first Outfitted and subsequently in the event the owning entity moves to a brand new Place inside the Block grid - i.e. when their coordinates change to a brand new integer benefit.
Sprites within the gui atlas can now configure scaling conduct through a new gui part in .mcmeta documents
Attribute outcomes utilize the Attribute technique to apply an Attribute Modifier whenever the Enchanted Product is appropriately Geared up. Attribute results do not have a dynamic read more type - They are really all a similar variety.
minecraft:projectile_count: Effects for the quantity of projectiles drawn when using a projectile weapon
Behaves like wood doors, meaning they are often opened and shut with interaction in addition to Redstone
Each entry within the record represents the sound at a person amount of the Enchantment, so the initial entry represents the audio used by a amount 1 Enchantment
apply_waterlogging: If any waterloggable block overlaps with current h2o, it's going to develop into waterlogged
Note: considering that this new info is disregarded by more mature variations of the game, they can normally see a "typical", single-Edition pack, with none extended compatibility
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includeSequenceId: A boolean [default: legitimate] specifying no matter whether to incorporate the sequence ID when seeding the sequence
New block predicate sort that passes if the selected block is unobstructed (no entities are within the Area from the block).